Advanced Training Techniques

This guide covers sophisticated training approaches for developing high-performance AI agents in Casino of Life.

Curriculum Learning

Curriculum learning involves training an agent on progressively more difficult tasks, similar to how humans learn.

Implementation

from casino_of_life.training import CurriculumTrainer
from casino_of_life.agents import DynamicAgent

# Define curriculum stages
curriculum = [
    {
        "name": "basics",
        "opponent_difficulty": "very_easy",
        "timesteps": 50000,
        "success_metric": "win_rate",
        "success_threshold": 0.7
    },
    {
        "name": "intermediate",
        "opponent_difficulty": "medium",
        "timesteps": 100000,
        "success_metric": "win_rate",
        "success_threshold": 0.5
    },
    {
        "name": "advanced",
        "opponent_difficulty": "hard",
        "timesteps": 150000,
        "success_metric": "win_rate",
        "success_threshold": 0.4
    }
]

# Create curriculum trainer
trainer = CurriculumTrainer(
    agent=DynamicAgent(env),
    curriculum=curriculum,
    evaluation_frequency=5000
)

# Start curriculum training
trainer.train()

Benefits

  • More stable learning progression

  • Better final performance

  • Reduced training time

  • Avoids getting stuck in local optima

Imitation Learning

Jumpstart your agent's performance by learning from human demonstrations or expert agents.

Implementation

Creating Demonstration Data

Record your own gameplay for imitation learning:

Multi-Agent Training

Train your agent against other learning agents for more robust strategies.

Implementation

Tournament Evaluation

Evaluate multiple trained agents in a tournament setting:

Hierarchical Reinforcement Learning

Implement hierarchical policies for complex behavior patterns.

Implementation

Self-Play with Progressive Sampling

Use self-play with progressive opponent sampling to create increasingly skilled agents.

Implementation

Hybrid Training Approaches

Combine multiple training techniques for optimal results.

Implementation

Meta-Learning for Character Adaptation

Train agents that can quickly adapt to different fighting game characters.

Implementation

Ensemble Methods

Combine multiple policies for more robust decision-making.

Implementation

Evolutionary Strategies

Use evolutionary algorithms to optimize agent hyperparameters and network architectures.

Implementation

Continual Learning

Implement mechanisms to prevent catastrophic forgetting when learning new skills.

Implementation

Best Practices for Advanced Training

  1. Combine approaches: The most effective agents typically use multiple training techniques

  2. Monitor carefully: Use the web interface to closely track key metrics during advanced training

  3. Progressive complexity: Start with simpler approaches before advancing to more complex methods

  4. Regular evaluation: Frequently evaluate your agent against baseline models

  5. Resource management: More advanced techniques often require more computational resources

  6. Version control: Keep track of all model versions and their performance

  7. Ablation studies: Test which components contribute most to your agent's performance

By leveraging these advanced training techniques, you can create sophisticated fighting game AI agents with nuanced, adaptive behaviors that can compete at high levels of play.

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